Control Room Console Gallery

Browse Renders by Shape, Layout, and Product Line

This is the full library of control room console renders we’ve built across AEGIS, NEXUS, and VANGUARD. Real configurations, not stock photography. Filter by product line, layout, or view type to see what a curved console looks like next to a straight one, how a split worksurface compares to an L-shaped return, or what a console looks like once it’s actually installed in a room instead of sitting on a white background.

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  3. A short form opens with that exact configuration attached, and a Tresco representative will follow up with initial details based on what you picked.

Explore Our Control Room Console Renders

Filter by AEGIS, NEXUS, or VANGUARD, then narrow by shape and view type.

Find the console shape that fits how your team works

Every NEXUS configuration is built around a different way of working. Here’s what each one is suited for.

Straight control room console |

Straight (Linear) Consoles

The simplest footprint, and the one that scales most predictably. Straight consoles line up cleanly in rows, which keeps seat height, viewing distance, and reach consistent from one station to the next. That consistency is key for rooms with many similar seats: security operations centers, dispatch floors, and any multi-operator environment where personnel need to move between stations without relearning the layout each time. It’s the kind of layout consistency ISO 11064 calls out directly for multi-site or repeat-deployment operations, where matching workstation layouts can support personnel transfer and shorten the time it takes someone to get comfortable at a new station.

ISO 11064-3 related file, Section 2.3.3.2 and 2.5.1 (Consistency across similar control rooms). Similar layouts across multiple sites or seats can support personnel transfer and may reduce training time, which is the specific mechanism behind the “move between stations without relearning” claim. Also draws on Section 2.5.1 (Workstation arrangement factors), which lists “identical vs. task-specific stations” as a design decision, not an afterthought.

Curved control room console |

Curved Consoles

A curved worksurface keeps every monitor at roughly the same viewing distance and angle from the operator, instead of pushing the outer screens into a sharper angle than the center ones. For a single operator working a wide monitor bank (a camera wall in a security operation, a SCADA overview in a utility control room), that consistency cuts down on how much twisting or leaning it takes to bring an edge screen into focus. It’s a direct application of ISO 11064 guidance on display arrangement and operator posture, which specifically addresses avoiding constant twisting when a workstation spans a wide field of view.

ISO 11064-4, Clause 6.1.1 and Annex A (Display arrangement at the workstation): “the operator should not have to twist constantly.” That’s a near-direct match for the twisting/leaning claim. Also supported by Clause 5.2 (Visual tasks and viewing distance), which ties viewing distance and legibility to display arrangement and normal line of sight.

L Shaped control room console |

L-Shaped Consoles

An L-shaped console pairs a primary worksurface with a secondary return: a dedicated zone for reference material, a second equipment bank, or documentation that doesn’t need to sit inside the main sightline. It fits any role with a clear primary task plus a secondary one that shouldn’t compete for the same visual space. A wastewater treatment operator working a primary process view while keeping compliance reporting within reach is a good example. This kind of zoning, a distinct reference or documentation area kept separate from the primary monitoring zone, reflects the task-zone planning approach ISO 11064 lays out for shared workstations.

ISO 11064-2, Clause 4.5 (Task zones). The standard names distinct zone types, including a “visual monitoring zone” and a “reference/documentation zone,” and notes these can be “merged into shared workstations.” That’s the direct basis for treating the secondary return as its own zone rather than just extra surface area.

Split Worksurface control room console |

Split Worksurface Consoles

Splits the console worksurface into distinct zones. Built for situations where two functions need physical and visual separation between them. Common in dispatch and communications setups where consoles are packed with equipment for the task at hand. Zoning the worksurface this way keeps each function’s displays, controls, and cable runs within its own defined space instead of crowding one continuous surface.

That separation also makes it easier to service or reconfigure one zone, adding equipment, running new cable, adjusting a control layout, without disturbing the other. It’s the same task-zone thinking ISO 11064 applies to shared workstations generally, here focused on equipment density and serviceability rather than a documentation split.

ISO 11064-2, Clause 4.5 (Task zones), the same “merged into shared workstations” concept as L-Shaped, applied here to equipment-heavy zones instead of a reference zone. Also ISO 11064-4, Clause 4 (Initial workstation layout considerations), which lists equipment, cables, and maintenance access as inputs the worksurface shape should reflect, the basis for the service and reconfiguration claim.

Bracket control room console |

Bracket Consoles

A back run wrapped by two side arms, enclosing the operator on three sides instead of one. The back run carries the primary monitoring surface, while the two side arms bring secondary equipment or additional displays within reach on either side, without turning the body away from the main view. That’s the layout ISO 11064 addresses directly when it discusses wraparound arrangements chosen for how operators coordinate with equipment and, where more than one person works the station, with each other.

ISO 11064-3 related file, Sections 2.3.2.1 and 2.3.2.2 (Team working and organizational factors): wraparound arrangements should be selected based on how operators coordinate. Also ISO 11064-4, Clause 5.1 (anthropometry and reach envelopes), since a three-sided wrap is fundamentally a reach-envelope decision, keeping equipment on both arms within reach without repositioning.

Cockpit control room console |

Cockpit Consoles

A center run flanked by two angled wings, a shallower, faceted wrap rather than a squared-off one. It keeps peripheral monitors or controls angled toward the operator instead of running flat alongside them, closer to a curved console’s effect but built from flat angled segments instead of a continuous arc. That’s the same posture and line-of-sight reasoning ISO 11064 applies to curved layouts, just achieved here through angled wings rather than a smooth curve.

ISO 11064-4, Clause 6.1.1 and Annex A (Display arrangement at the workstation), the same “operator should not have to twist constantly” principle used for Curved, applied here to a faceted rather than continuous surface. Also Clause 5.2 (Visual tasks and viewing distance), for the angled-wing viewing benefit.

Complex control room console |

Complex – Custom Consoles

Not every control room fits a standard shape, and this category covers the ones that don’t: configurations built around a specific task analysis rather than a repeatable footprint. It’s what you get when an operator’s tasks, room constraints, or equipment list don’t map cleanly onto straight, curved, L-shaped, split, or bracket layouts, and the console gets built around the job instead of the job being fit into a standard console. That’s the same starting point ISO 11064 itself uses for control room design, task analysis and operational goals first, layout decisions second.

ISO 11064-1, Clause 6 (Phase A: Clarification) and Clause 7 (Phase B: Functional analysis and function allocation). These describe the design process starting from operational goals and task analysis before any layout decision, which is the actual ISO logic behind “the console gets built around the job” rather than a specific shape or feature.

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The console you picked started as a render too. Here’s what that looks like once it’s actually in a room.

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Browse Control Room Consoles by Industry

Control room console design shifts with what your team is watching, whether that's a security feed, a SCADA screen, or a dispatch board. Browse the full range of industries Tresco builds for, or find the one closest to your operation below.

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